# Grayhat Project: Banana of Doom > Expanded LLM context for the public project detail page. ## Page - [Project Detail](https://grayhat.studio/projects/banana-of-doom) - [Projects Index](https://grayhat.studio/projects) - [Project LLM Context](https://grayhat.studio/projects/banana-of-doom/llms.txt) - [Projects Full LLM Context](https://grayhat.studio/projects/llms-full.txt) - [Project API](https://grayhat.studio/api/public/v1/projects/banana-of-doom) - [Projects API](https://grayhat.studio/api/public/v1/projects) ## Header ### Company Information - Company: Grayhat Developers PVT Ltd - Brand: Grayhat - Base URL: https://grayhat.studio - Tagline: We build cool stuff - Description: Grayhat develops technology solutions for clients around the world, ranging from startup apps to full-fledged existing systems. - Vision: We aim to make a significant impact in future tech, and build solutions which can be used by the people around us. - Established: 2022 - Service areas: Global ### Primary Navigation - [Home](https://grayhat.studio/) - [Careers](https://grayhat.studio/careers) - [Team](https://grayhat.studio/team) - [Projects](https://grayhat.studio/projects) - [Clients](https://grayhat.studio/clients) - [Research](https://grayhat.studio/research) - [Blog](https://grayhat.studio/blog) - [About](https://grayhat.studio/about) ### Social Links - [LinkedIn](https://www.linkedin.com/company/76504684) - [GitHub](https://github.com/grayhatdevelopers) - [Dribbble](https://dribbble.com/grayhatstudio) - [Discord](https://grayhat.studio/discord) ## Current Page Content ### [Banana of Doom](https://grayhat.studio/projects/banana-of-doom) - ID: `PROJ-0027` - Slug: banana-of-doom - Client: Little Umbrella - Type: AI, Game - Start date: 2025-02-01 - End date: 2026-06-07 - Duration: 1 year 4 months - Year: 2026 - Status: Completed - Gallery attachments: 5 - Links: Visit website (Website): https://bananaofdoom.gg; See on Steam (Steam Link): https://store.steampowered.com/app/3898830/Banana_of_Doom/; Play on Discord (Discord Activity Link): https://discord.com/discovery/applications/1344393507812409505 - Resources: 1 person; estimated budget: 50k+ USD; roles: 1x Software Engineer 1 - Client Info: Little Umbrella; website: https://littleumbrella.gg; territory: California; bio: Little Umbrella creates AI-powered games that deliver immersive experiences, bringing families and friends together. - Testimonial Info: Timothy Johnson; designation: CTO; company: Little Umbrella; feedback: Most of my interaction was with Talha Momin, their Software Engineer 1, and he was a great developer to work with. He was able to pick up new patterns and systems quickly and help bring complex features to completion. In my experience, Banana of Doom wouldn't have shipped if it hadn't been for Talha stepping up and taking on more difficult tasks. We had to re-write Playroom's Unity implementation in C# so it would work with Steam builds, and Talha was able to help bridge issues between the JS and C# versions depending on WebGL or Exe builds. They're great engineers and also willing to deal with the time differences. - Created at: 2026-06-04 11:51:42.313320 Banana of Doom is a fast-paced multiplayer card battler where players construct absurd sentences from word cards and submit them to an AI judge that decides the winner based on humor, context, and creativity. We delivered a significant portion of the game—covering roughly 30–40% of both backend and frontend systems. This included core gameplay systems, AI provider orchestration (text and voice), and the infrastructure required to support real-time, judgment-driven matches at scale. Beyond the core loop, we built extensive production features including beautiful animations, Steam Deck and desktop-native deployment, Discord-integrated activity flows, and a fully functional in-game shop with trading card game mechanics, rarities, and progression systems. The result is a tightly engineered, high-velocity party experience where language, randomness, and AI judgment collide—powered by a robust multi-provider AI backend and designed for endless replayability. ## Notes For Agents - This route is a leaf node in the current public projects tree, so its `llms.txt` and `llms-full.txt` surfaces intentionally expose the same full project body. ## Related Public Pages - [Home](https://grayhat.studio/) - [About](https://grayhat.studio/about) - [Privacy Policy](https://grayhat.studio/privacy-policy) - [Terms and Conditions](https://grayhat.studio/terms-and-conditions) - [Careers](https://grayhat.studio/careers) - [Team](https://grayhat.studio/team) - [Projects](https://grayhat.studio/projects) - [Clients](https://grayhat.studio/clients) - [Blog](https://grayhat.studio/blog) - [Research](https://grayhat.studio/research) ## Footer ### Contact - [info@grayhat.studio](mailto:info@grayhat.studio?subject=[grayhat.com.pk]) - [24, Street 3, Sector F DHA-2, Islamabad, Pakistan](https://maps.app.goo.gl/8gk8pTmDQxRaRPn49) ### Important Pages - [Home](https://grayhat.studio/) - [Careers](https://grayhat.studio/careers) - [Team](https://grayhat.studio/team) - [Projects](https://grayhat.studio/projects) - [Clients](https://grayhat.studio/clients) - [Research](https://grayhat.studio/research) - [Blog](https://grayhat.studio/blog) - [About](https://grayhat.studio/about) ### Legal Links - [Privacy Policy](https://grayhat.studio/privacy-policy) - [Terms and Conditions](https://grayhat.studio/terms-and-conditions) ### Footer Metadata - Tagline alt: We make 💻, ☕, and 🦄s - Made in: Pakistan - Copyright marker: Established in 2022 - [Legacy](https://grayhat.studio/who)