Banana of Doom is a fast-paced multiplayer card battler where players construct absurd sentences from word cards and submit them to an AI judge that decides the winner based on humor, context, and creativity.
We delivered a significant portion of the game—covering roughly 30–40% of both backend and frontend systems. This included core gameplay systems, AI provider orchestration (text and voice), and the infrastructure required to support real-time, judgment-driven matches at scale.
Beyond the core loop, we built extensive production features including beautiful animations, Steam Deck and desktop-native deployment, Discord-integrated activity flows, and a fully functional in-game shop with trading card game mechanics, rarities, and progression systems.
The result is a tightly engineered, high-velocity party experience where language, randomness, and AI judgment collide—powered by a robust multi-provider AI backend and designed for endless replayability.